multiple viewpoint
Domes to Drones: Self-Supervised Active Triangulation for 3D Human Pose Reconstruction
Existing state-of-the-art estimation systems can detect 2d poses of multiple people in images quite reliably. In contrast, 3d pose estimation from a single image is ill-posed due to occlusion and depth ambiguities. Assuming access to multiple cameras, or given an active system able to position itself to observe the scene from multiple viewpoints, reconstructing 3d pose from 2d measurements becomes well-posed within the framework of standard multi-view geometry. Less clear is what is an informative set of viewpoints for accurate 3d reconstruction, particularly in complex scenes, where people are occluded by others or by scene objects. In order to address the view selection problem in a principled way, we here introduce ACTOR, an active triangulation agent for 3d human pose reconstruction.
GRASPLAT: Enabling dexterous grasping through novel view synthesis
Bortolon, Matteo, Duarte, Nuno Ferreira, Moreno, Plinio, Poiesi, Fabio, Santos-Victor, José, Del Bue, Alessio
Achieving dexterous robotic grasping with multi-fingered hands remains a significant challenge. While existing methods rely on complete 3D scans to predict grasp poses, these approaches face limitations due to the difficulty of acquiring high-quality 3D data in real-world scenarios. In this paper, we introduce GRASPLAT, a novel grasping framework that leverages consistent 3D information while being trained solely on RGB images. Our key insight is that by synthesizing physically plausible images of a hand grasping an object, we can regress the corresponding hand joints for a successful grasp. To achieve this, we utilize 3D Gaussian Splatting to generate high-fidelity novel views of real hand-object interactions, enabling end-to-end training with RGB data. Unlike prior methods, our approach incorporates a photometric loss that refines grasp predictions by minimizing discrepancies between rendered and real images. We conduct extensive experiments on both synthetic and real-world grasping datasets, demonstrating that GRASPLAT improves grasp success rates up to 36.9% over existing image-based methods. Project page: https://mbortolon97.github.io/grasplat/
TexTailor: Customized Text-aligned Texturing via Effective Resampling
We present TexTailor, a novel method for generating consistent object textures from textual descriptions. Existing text-to-texture synthesis approaches utilize depth-aware diffusion models to progressively generate images and synthesize textures across predefined multiple viewpoints. However, these approaches lead to a gradual shift in texture properties across viewpoints due to (1) insufficient integration of previously synthesized textures at each viewpoint during the diffusion process and (2) the autoregressive nature of the texture synthesis process. Moreover, the predefined selection of camera positions, which does not account for the object's geometry, limits the effective use of texture information synthesized from different viewpoints, ultimately degrading overall texture consistency. In TexTailor, we address these issues by (1) applying a resampling scheme that repeatedly integrates information from previously synthesized textures within the diffusion process, and (2) fine-tuning a depth-aware diffusion model on these resampled textures. During this process, we observed that using only a few training images restricts the model's original ability to generate high-fidelity images aligned with the conditioning, and therefore propose an performance preservation loss to mitigate this issue. Additionally, we improve the synthesis of view-consistent textures by adaptively adjusting camera positions based on the object's geometry. Experiments on a subset of the Objaverse dataset and the ShapeNet car dataset demonstrate that TexTailor outperforms state-of-the-art methods in synthesizing view-consistent textures. The source code for TexTailor is available at https://github.com/Adios42/Textailor
Enhancing Monocular 3D Scene Completion with Diffusion Model
Song, Changlin, Wang, Jiaqi, Zhu, Liyun, Weng, He
Traditional 3D Gaussian Splatting techniques rely on images captured from multiple viewpoints to achieve optimal performance, but this dependence limits their use in scenarios where only a single image is available. In this work, we introduce FlashDreamer, a novel approach for reconstructing a complete 3D scene from a single image, significantly reducing the need for multi-view inputs. Our approach leverages a pre-trained vision-language model to generate descriptive prompts for the scene, guiding a diffusion model to produce images from various perspectives, which are then fused to form a cohesive 3D reconstruction. Extensive experiments show that our method effectively and robustly expands single-image inputs into a comprehensive 3D scene, extending monocular 3D reconstruction capabilities without further training.
Domes to Drones: Self-Supervised Active Triangulation for 3D Human Pose Reconstruction
Existing state-of-the-art estimation systems can detect 2d poses of multiple people in images quite reliably. In contrast, 3d pose estimation from a single image is ill-posed due to occlusion and depth ambiguities. Assuming access to multiple cameras, or given an active system able to position itself to observe the scene from multiple viewpoints, reconstructing 3d pose from 2d measurements becomes well-posed within the framework of standard multi-view geometry. Less clear is what is an informative set of viewpoints for accurate 3d reconstruction, particularly in complex scenes, where people are occluded by others or by scene objects. In order to address the view selection problem in a principled way, we here introduce ACTOR, an active triangulation agent for 3d human pose reconstruction.
Robust Imitation Learning for Mobile Manipulator Focusing on Task-Related Viewpoints and Regions
Ishida, Yutaro, Noguchi, Yuki, Kanai, Takayuki, Shintani, Kazuhiro, Bito, Hiroshi
We study how to generalize the visuomotor policy of a mobile manipulator from the perspective of visual observations. The mobile manipulator is prone to occlusion owing to its own body when only a single viewpoint is employed and a significant domain shift when deployed in diverse situations. However, to the best of the authors' knowledge, no study has been able to solve occlusion and domain shift simultaneously and propose a robust policy. In this paper, we propose a robust imitation learning method for mobile manipulators that focuses on task-related viewpoints and their spatial regions when observing multiple viewpoints. The multiple viewpoint policy includes attention mechanism, which is learned with an augmented dataset, and brings optimal viewpoints and robust visual embedding against occlusion and domain shift. Comparison of our results for different tasks and environments with those of previous studies revealed that our proposed method improves the success rate by up to 29.3 points. We also conduct ablation studies using our proposed method. Learning task-related viewpoints from the multiple viewpoints dataset increases robustness to occlusion than using a uniquely defined viewpoint. Focusing on task-related regions contributes to up to a 33.3-point improvement in the success rate against domain shift.
Domes to Drones: Self-Supervised Active Triangulation for 3D Human Pose Reconstruction
Pirinen, Aleksis, Gärtner, Erik, Sminchisescu, Cristian
Existing state-of-the-art estimation systems can detect 2d poses of multiple people in images quite reliably. In contrast, 3d pose estimation from a single image is ill-posed due to occlusion and depth ambiguities. Assuming access to multiple cameras, or given an active system able to position itself to observe the scene from multiple viewpoints, reconstructing 3d pose from 2d measurements becomes well-posed within the framework of standard multi-view geometry. Less clear is what is an informative set of viewpoints for accurate 3d reconstruction, particularly in complex scenes, where people are occluded by others or by scene objects. In order to address the view selection problem in a principled way, we here introduce ACTOR, an active triangulation agent for 3d human pose reconstruction.
Learning a Multi-View Stereo Machine
Consider looking at a photograph of a chair. We humans have the remarkable capacity of inferring properties about the 3D shape of the chair from this single photograph even if we might not have seen such a chair ever before. A more representative example of our experience though is being in the same physical space as the chair and accumulating information from various viewpoints around it to build up our hypothesis of the chair's 3D shape. How do we solve this complex 2D to 3D inference task? What kind of cues do we use?